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Incursion is an instant level 60, progressive 3.3.5a experience—locked to Vanilla content and built on AzerothCore and its module ecosystem. You skip the leveling and step straight into endgame, but the world you remember is being rebuilt with WotLK-era systems, tuning and encounter design to create something familiar, sharper, and genuinely new—without losing the roots of World of Warcraft we all fell in love with.

Our first major content patch centers on a growing narrative across Azshara and Searing Gorge, delivered through roughly 80 new custom quests. Strange currents and disturbed sea life draw players into a conflict that starts as a coastal mystery and escalates fast. You’ll meet a neutral wing of the Spitelash naga led by Commander Serathyn and General Vyrron, investigate unnatural incursions along the shoreline and uncover the far-reaching hand of the Infinite Exchange—the shadowy force driving Incursion, and a threat that will remain with us through future crusades. What begins as a local crisis becomes something larger: the Great Sea itself shifts, and a rising heat hints at a familiar land deep within the Eastern Kingdoms.

To match that vision, all Vanilla endgame content will be reworked on a 3.3.5 foundation. Expect a fresh take on classic blizzlike progression: story-driven questlines, daily content, and fully redesigned dungeons and raids that reinforce the narrative and create meaningful endgame loops. Raiding is built for modern schedules—our 20-player raids flex down to 10, so your guild can keep progressing even when attendance fluctuates. But don’t mistake that for ease: raiding in Incursion isn’t the Vanilla experience you’re used to. These encounters are rebuilt to demand focus, coordination, and real progression to push deeper into the newly designed endgame.

This is a Vanilla world with a new backbone: faster entry, stronger endgame loops, and a narrative that keeps expanding.